Dragon Ball FighterZ season 3 will kick off February 28 and as part of the new season. There will also be new patch updates will be dropping out for the game. In addition to this, the first season 3 Dragon Ball FighterZ update 1.21 patch notes have been released by developer Bandai Namco. Dragon Ball FighterZ Update 1.21 Patch Notes which you can find below reveals all the new changes coming to the game including UI, Rising jump attacks, Ki Charge, Dragon Rush, a number of Bug Fixes and more.
The update 1.21 Patch Notes were originally posted in the Japanese language. But thanks to a Twitter user GREATFERNMAN, we also have its translated version in English below.
Dragon Ball FighterZ Update 1.21 Patch Notes in English (Translated)
UI: The UI has been updated
Z Assist Selection: You can now select 3 different assists per character
The last character gains the following three buffs:
Gains 1 bar of ki gauge
The opponent gets less recoverable health when hit (other than invulnerable moves)
Rising jump attacks:
Various jumping attacks do not hit crouching state opponents while rising
When landing from the air in blockstun, characters are now in crouching state
Characters are now considered grounded right before landing
Superiority Gauge: Added a gauge that shows the percentage of your entire team’s health remaining
Reflects Ki blasts
Can be cancelled into Superdash with the H button while mid Ki Charge
Even if the Ki Gauge is full, Ki Charge will still charge for a short duration
Vanish: Can be cancelled into Superdash or special moves when it causes a cinematic
Made it easier to connect in an air combo
Can be cancelled into from 5L
Can be cancelled into Vanish when it hits in a combo
When Dragon Rushes clash, air options (double jumps and airdashes) are now restored
Dragon Rush (Snapback):
The opponent comes in faster
The opponent can delay their incoming timing by inputting 4
EX Specials: EX specials only cost 0.5 bars now
6M: When cancelled into airdash during Sparking, the airdash will not cross over the opponent
5/2H: Does more damage when it causes a cinematic
j.H: Landing recovery is removed when it causes a cinematic
Guard Cancel Change: Gave it a higher attack level for clashes
Made it so that if the opponent has not been out of blockstun for a set amount of time, Z Assists cannot be used again
Made Z Assists hit away from them (uncertain what this means)
Changed where Z Assists appear
Air Dash: You can now airdash by inputting 9 right after jumping
Attacks on Sub-Characters: Made it possible to cancel when and attack hits sub-characters like Saibamen or the Ginyu force
Fixed a bug where landing recovery was carried over from a previous jump
Fixed a bug where hurtboxes would act strangely when an attack was done after blockstun
Made it so hitboxes don’t appear while the opponent is in hitstop from some attacks that cause a cinematic.
You can find the Dragon Ball FighterZ update 1.21 full translated patch notes here, Japanse version.
Notably, Dragon Ball FighterZ Season 3 will begin on February 28. The season 3 will also kick-off the third character pass for Dragon Ball FighterZ that will bring five new characters to the game this year. Starting with the first character, the season 3 will kick-off with Kefla who will be released on February 28th. Check out our previous post for more details on the upcoming Dragon Ball FighterZ Season 3.
Dragon Ball FighterZ 1.21 patch update will be out for PC, PS4, Xbox One on February 25, while Nintendo Switch users will get this patch update on February 26.
Dragon Ball FighterZ is now available for purchase on PC, PS4, Xbox One and Nintendo Switch.