Microsoft today dropped a lot of details about its upcoming and next Generation Xbox Series X console. In an official announcement, Microsoft shared a lot of specifications and features of the Xbox Series X. I would like to remind you here that, back in December last year Microsoft revealed its next-generation console name to called as Xbox Series X. Today, it has shared everything one can expect from Microsoft’s next-gen console. Microsoft defined its upcoming Xbox Series X details into two major parts including Power and Speed. Below I have lined up every detail regarding Xbox Series X.
- Custom RDNA 2 & Zen 2 Processor
In an Xbox Wire post, Microsoft revaeled that the Xbox Series X will be the most powerful console ever made. Microsoft confirmed that the Xbox Series X will be powered a Custom RDNA 2 & Zen 2 Processor, leveraging AMD’s latest Zen 2 and RDNA 2 architectures.
This has been said to deliver four times the processing power of an Xbox One and enabling developers to leverage 12 TFLOPS of GPU (Graphics Processing Unit) performance.
Variable Rate Shading (VRS)
The Xbox Series X will also feature Microsoft patented Variable Rate Shading (VRS). This will prioritize individual effects on specific game characters or important environmental objects. This will result in more stable frame rates and higher resolution, with no impact on the final image quality.
Hardware-accelerated DirectX Raytracing
With DirectX Raytracing, you can expect more dynamic and realistic environments powered by hardware-accelerated DirectX Raytracing.
Microsoft reveals that it’s upcoming Xbox Series X will be faster than its predecessors. Microsoft defines the speed of Xbox Series X as more playing and less waiting. To bring much faster speed and processing to the games on the new Xbox Series X. The new console will include the following.
- Custom Built SSD Storage: With our next-generation SSD, nearly every aspect of playing games is improved. Game worlds are larger, more dynamic and load in a flash and fast travel is just that – fast.
- Quick Resume for Multiple Games: The new Quick Resume feature lets you continue multiple games from a suspended state almost instantly, returning you to where you were and what you were doing, without waiting through long loading screens.
- Dynamic Latency Input (DLI): We’re optimizing latency in the player-to-console pipeline starting with our Xbox Wireless Controller, which leverages our high bandwidth, proprietary wireless communication protocol when connected to the console. With Dynamic Latency Input (DLI), a new feature which synchronizes input immediately with what is displayed, controls are even more precise and responsive.
- HDMI 2.1 Innovation: We’ve partnered with the HDMI forum and TV manufacturers to enable the best gaming experience through features such as Auto Low Latency Mode (ALLM) and Variable Refresh Rate (VRR). ALLM allows Xbox One and Xbox Series X to automatically set the connected display to its lowest latency mode. VRR synchronizes the display’s refresh rate to the game’s frame rate, maintaining smooth visuals without tearing. Ensuring minimal lag and the most responsive gaming experience.
- 120 fps Support: With support for up to 120 fps, Xbox Series X allows developers to exceed standard 60 fps output in favor of heightened realism or fast-paced action.
Backwards-compatibility to Xbox 360 and original Xbox games
Sharing more details on the Xbox Series X, Microsoft also confirmed that it will stick to its commitment by continuing backwards compatibility to games on its upcoming Xbox Series X. This will allow you to carry forward your existing game libraries to the next generation Xbox Series X console. This will also bring greater visual fidelity and improved loading speeds to your existing games.
Below you can find more details on the next generation of game compatibility.
- Four generations of gaming: Our commitment to compatibility means existing Xbox One games, including backward-compatible Xbox 360 and original Xbox games, look and play better than ever before. Your favorite games, including titles in Xbox Game Pass, benefit from steadier framerates, faster load times and improved resolution and visual fidelity – all with no developer work required. Your Xbox One gaming accessories also come forward with you.
- Smart Delivery: This technology empowers you to buy a game once and know that – whether you are playing it on Xbox One or Xbox Series X – you are getting the right version of that game on whatever Xbox you’re playing on. We’re making the commitment to use Smart Delivery on all our exclusive Xbox Game Studios titles, including Halo Infinite, ensuring you only have to purchase a title once in order to play the best available version for whichever Xbox console they choose to play on. This technology is available for all developers and publishers, and they can choose to use it for titles that will be release on Xbox One first and come to the Xbox Series X later.
- Xbox Game Pass: In addition to games from across four generations of consoles, our leading game subscription service, Xbox Game Pass, will continue to have our first party games, like Halo Infinite, included at their launch. We look forward to millions of you experiencing the Xbox Game Pass portfolio and immersing yourselves in a deep library of high-quality games, playing those you love now and also discovering your next great adventure.
Gamers will be able to play games on the new Xbox Series X in 4K at 60FPS.F Microsoft says that the FPS rate can be achieved at up to 120FPS while playing games on the Xbox Series X, including support for Variable Refresh Rate (VRR), and 8K capability.
Microsoft will be sharing more details at E3 in June 2020 this year and the Xbox Series X will be available in Holiday 2020.