With the drop of the new Operation Void Edge (Year 5). Ubisoft has now released the Rainbow Six Siege Operation Void Edge patch notes introducing the new Operation Void Edge, bringing two new operators Iana and Oryx. The latest Operation Void Edge patch notes also bring new features, operator balancing and several tweaks and bug fixes to the game.
The new Rainbow Six Siege Operation Void Edge also brings three new weapon skins for the new season with their own unique style. The three new skins include the following skins.
- First: the sleek Saber Carve, influenced by the historical weaponry of Oryx’s region of origin.
- Second: the playful Clog Dance, modeled after the traditional wooden shoes of Dutch culture.
- Third: the colorful River Scale, inspired by Dragon Boat Festivals.
The new skin will be available during new season launch and can be purchased during that season. To mark the five years of game Rainbow Six Siege Operation Void Edge also brings Year 5 Pass.
The new Year 5 Pass includes access to 6 new Year 5 Operators and 6 new exclusive headgears and uniforms as well as multiple exclusive customization items. You’ll also get the same VIP perks as always.
Players who will be upgrading from Year 4 Pass to the new Year 5 Pass will be getting 600 R6 Credits, as well as 2 Legendary and 3 Epic Alpha Packs. Players will also be getting the ability to select more private chat channels for live games. Chat will be set to ‘Team Only’ by default with this update, but players can select to see All or No Chat via their in-game settings.
Below you can find changes made to operator balancing, tweaks and bug fixes.
Explosions + Shrapnel Damage
We have reworked explosions and made changes some important changes to how explosion and the new shrapnel damage will work in Siege.
This will make it clearer to players when they are damaged due to shrapnel damage from explosives. Damage taken by a player from an explosion is now determined by Shrapnel damage. The new Shrapnel damage will govern who is hit, and how much damage is taken given the player’s environment.
It will apply reduced damage based on the number of objects it passes through from the origin of the explosion. Shrapnel damage should be more transparent in providing feedback to players on how they took damage or died. For a more detailed look at how explosions in Siege work, check out our Dev Blog.
We’ve improved how explosives interact in corners where there is both a hard and soft wall.
Indestructible Object Interference:
We’ve improved how explosives interact in situations where an indestructible object like a beam can block destruction damage on nearby soft walls.
Stay in Drone After Prep Phase Option
Attackers will now have the option to stay in drone observation tools even when Prep Phase ends by selecting the “Drone after Prep” option in the Options Menu.
Drone random Spawn
Attacker drone spawn is now no longer random. Attacker drones will now always spawn on the same side of the building as your first selected spawn point. This change will give attackers more agency and coordination during prep phase, as well as help simplify orientation for new. You can still re-select your spawn point afterwards based on intel you gathered during the prep phase.
Caster HUD Updates
- Caster HUD Revamp: The new Caster HUD gives the casters the ability to expand all 10 players for a global overview of the game at any given moment, without the need to see the scoreboard or a specific player point of view.
- Player Cards: Cards can be toggled, allowing casters more flexibility for a specific situation, where they can choose between what we called condensed or expanded views. Condensed cards display the same amount of information as before, with added feedback for drones. You can follow a player point of view without missing any actions on the screen. Furthermore, expanded cards will allow all players’ statistics and operators’ loadouts to be displayed simultaneously.
- Round Header: By moving player information, we could get more space to keep improving the narration of the game. The header will now display team names and clear defusing states when it happens.
Game Mode Name Change
The Terrorist Hunt playlist will be renamed to Training Grounds to better reflect what our community uses the playlist for. Terrorist Hunt Classic will be renamed to Elimination to more accurately depict the game mode players can expect when entering those games.
Player Report Notifications
Players will receive notifications when a player they have reported has had an action taken against them.
To consolidate and reduce the overall game size, we have made some more improvements with restructuring how game data is stored. This means the season patch will be larger than normal.
With the start of Y5S1, we’re reworking how custom load-outs are saved in your player profile. If you log in at least once during Y5S1, we will be able to save and convert your custom loadout to the new load-out format. Players who don’t log in at least once during Season 1 will find a default loadout upon logging in come Y5S2.
Night Maps Removal from Custom
To better focus our team’s resources on creating a newer and better Rainbow Six Siege experience, we’ll be removing support for Night Maps from Custom game modes.
Operator Bio Updates
We’ve updated more Operator bios! Go check out their new bios in-game!
- Y1S1: Buck, Frost
- Y1S2: Blackbeard, Valkyrie
- Y1S3: Capitão, Caveira
- Y1S4: Echo, Hibana
- Y2S1: Jackal, Mira
- Y2S2: Lesion. Ying
- Y2S3: Ela, Zofia
- Y2S4: Dokkaebi, Vigil
- Y3S1: Finka, Lion
However, Ubisoft hasn’t yet shared the list of bug fixes for the new season as it is said to be coming soon. I will update this post with all the bug fixes as soon as it’s available. Meanwhile, you can check out the official patch notes here.