Publisher Focus Home Interactive has released a new patch 1.2 update for its multiplayer tactical first-person shooter video game Insurgency: Sandstorm. The latest patch according to the official patch notes brings a lot of bug fixes to the game. It also brings a new map called “Outskirts” which is playable in Firefight, Push, Checkpoint, Team Deathmatch, and Hardcore Checkpoint.
The latest Insurgency: Sandstorm Patch 1.2 also brings new Coop game mode called Hardcore Checkpoint that significantly reduces the Movement speed. In this mode enemies are harder, friendly teammate indicators only show when a teammate is nearby and when you die you will respawn with a Mosin bolt-action rifle and Makarov pistol.
Alongside the Patch 1.2 also brings two new weapons, several changes, and optimizations to the game.
Insurgency: Sandstorm Patch 1.2 Release Notes
NEW CONTENT
- New map “Outskirts” playable in Firefight, Push, Checkpoint, Team Deathmatch and Hardcore Checkpoint.
- New official Coop game mode Hardcore Checkpoint
- Movement speed is significantly reduced. Enemies are harder. Friendly teammate indicators only show when a teammate is nearby. Objective indicators are hidden in the HUD.
- If you die, you will respawn with a Mosin bolt-action rifle and Makarov pistol. You must resupply at a Supply Crate to get your Loadout.
- There are only two Supply Crates. One will spawn on a random objective, the other will always spawn on the final objective. You can only resupply once on a Supply Crate. Small Ammo Boxes will give some ammunition for the weapons you are carrying.
New Weapons
- M82A1 CQ anti-materiel sniper rifle for Security Marksman class.
- M99 anti-materiel sniper rifle for Insurgent Marksman class.
- M2HB .50 Cal mounted machine gun for Security vehicles.
New Cosmetics
- Balaclava and neck gaiter Facewear cosmetics for Security faction.
- New skull pattern for Insurgent balaclavas.
- M90F camouflage for Security.
- Cloth gloves for Insurgents.
NEW FEATURES
- Class Loadouts can now be customized on the main menu through the Customize button.
- Enabled voting to kick players on official matchmaking servers.
- Overhauled community server browser to support favorites, showing empty and full servers, passworded servers, minimum and maximum player filtering, filter reset, search box and better sorting options.
- Bots will now randomly select all of their loadouts, including weapon attachments.
- Updates to the helicopter damage models:
- The top and tail rotor can be destroyed with anti-materiel rifles.
- Pilots, co-pilots and door gunners can be killed via normal weaponry or an anti-materiel rifle if behind a windscreen or metal plating.
- Ammo Carrier vests and backpacks can now be customized with different colors and camouflages. See the “Equipment” slot in Appearance under the Customize menu.
- Dust kickup particles now play when weapons are fired while prone on appropriate surfaces.
- Added support for storing key bindings and various other settings that are system-agnostic in the Steam Cloud.
- Local Play is now accessible if you’re offline and unable to sign into New World services.
- Appearance menu improvements:
- Different Ammo Carrier and Armor Loadout options can now be previewed on your character.
- Your character can now be rotated.
- Upgrade to Unreal Engine 4.22:
- Upgrading to the latest version of Unreal Engine was a large task, however it was a necessary part of optimizing the console versions, and will enable greater performance and development possibilities in the future for all versions of Insurgency: Sandstorm including PC.
OPTIMIZATION
- Implemented skeletal mesh merging to reduce CPU overhead of character animation.
- Implemented UE4 4.22 animation budget allocator to reduce CPU overhead of character animation.
- Disabled tessellation by default due to a higher than intended GPU cost, it may still be manually enabled.
- Optimized particle overdraw by implementing particle cutout textures.
- Fixed certain UI elements incorrectly performing tick logic after being closed.
- Optimized update frequency of world soundscape actors.
- Optimized logic, physics, and animation performance impact of helicopter air support.
- Reduced concurrent particle impact effect limits.
BUG FIXES
- Doors should no longer desync for those joining a server where their client loads a map before the server does during a map change.
- Fixed an issue where a blue box could be seen while Aiming Down Sights under certain circumstances.
- Fixed a visual issue causing character models to appear to sink into the ground.
- Speculative fix due to world time inaccuracy causing stuttery movement on dedicated servers that have long up-times.
- Fixed an issue with antialiasing that was causing translucent geometry to jitter.
- Fixed an issue where the Jet flyover and gun audio was not always playing properly for all players on the server.
- Fixed an issue with non-scoped weapons and sights clipping while up against a wall.
Insurgency: Sandstorm currently available on PC, PS4, Xbox One.