The free next-gen update 6 for DOOM Eternal has been released and it’s now live for Xbox Series X/S, and PlayStation 5. The free update 6 for DOOM Eternal according to the official patch notes brings three new graphic modes for Xbox Series X (including ray tracing & 4k at 60 FPS), and two new graphic modes for Xbox Series S.
DOOM Eternal update 6 further brings Taras Nabad Master Level, bug fixes, and a free new shiny Ballista weapon skin: Raytracer. The free update also adds a new BATTLEMODE area: Corrosion.
Update 6 also features a host of BATTLEMODE improvements, enhancing DOOM Eternal’s multiplayer mode with multiple optimizations, bug fixes, and a whole host of balance changes.
Doom Eternal Free Next-Gen Update 6 Patch Notes
You can check out the full list of changes included in the latest next-gen free Doom Eternal update 6 below.
Xbox Series X
- Ray Tracing Graphics Mode running at 1800p/60 FPS
- 120 FPS Graphics Mode running at 1800p
- Balanced Graphics Mode running at 4K/60 FPS
- HDR 10 in any Graphics Mode
- Ultra-Quality Style Graphics Settings
- Cross-Gen BATTLEMODE support with XBox One
- Variable Refresh Rate
- Variable Rate Shading
Xbox Series S
- 120 FPS Graphics Mode running at 1080p
- Balanced Graphics Mode running at 1440p/60 FPS
- HDR 10 in any Graphics Mode
- Cross-Gen BATTLEMODE support with XBox One
- Variable Refresh Rate
- Variable Rate Shading
*Ray Tracing Graphics Mode is not available on Xbox Series S
Playstation 5
- Ray Tracing Graphics Mode running at 1800p/60 FPS
- 120 FPS Graphics Mode running at 1584p
- Balanced Graphics Mode running at 4K/60 FPS
- HDR 10 in any Graphics Mode
- Ultra-Quality Style Graphics Settings
- Cross-Gen BATTLEMODE support with PlayStation 4
- DualSense™ adaptive trigger support added for a new dimension to the Slayer’s iconic arsenal
Newly added settings for Playstation 5 DualSense adaptive triggers:
- Enabling/disabling the adaptive triggers
- Enabling/disabling the adaptive trigger resistance
- Tuning with a slider the intensity of the adaptive trigger vibrations
Playstation 5 DualSense adaptive trigger examples:
- While charging the Ballista’s Destroyer Blade mod, the charge meter ticks can be felt as vibrations in the trigger
- Firing the Combat Shotgun’s Full Auto mod, the trigger will kick back with each shot
- Activating the Chaingun’s Energy Shield mod, makes the trigger harder to pull
Newly added settings for the Playstation 4 DualShock 4 and Playstation 5 DualSense controller speaker:
- Enabling/disabling controller audio
- Master volume for all controller speaker sound
- Volume sliders for individual controller sound components: HUD Alerts, Weapon Feedback, and Voice-Over
- HUD Alerts include sounds like: Blood Punch ready, Frag Grenade/Ice Bomb ready, low ammo, etc.
- Weapon Feedback includes sounds like: Sticky Bomb recharge, Precision Bolt reloaded, Heat Blast charge ready, etc.
- Voice-Over includes any sounds where characters are speaking to the Slayer through comms, such as Samuel, VEGA, and the Intern