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Sucker Punch has released the latest Ghost of Tsushima: Legends update 2.12 for PlayStation 5 console. The latest update comes as patch 2.12 (2.012.000 on PS5) for Ghost of Tsushima Director’s Cut. According to the patch 2.12, the latest update primarily brings several updates and balance changes for Ghost of Tsushima: Legends. The latest patch also includes a number of bug fixes as well as item adjustments.
Ghost of Tsushima: Legends is a co-op multiplayer mode for Ghost of Tsushima that was released on October 16, 2020.
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You can fins the latest Ghost of Tsushima update 2.12 patch notes for PlayStation 5 below.
Ghost of Tsushima: Legends Update 2.12 Patch Notes
Patch 2.12 includes the following changes:
- In Survival and Rivals modes, enemy spawn points will now be randomized and will change with each new match.
- However, Nightmare Survival will maintain a fixed spawn pattern for the entire week to create an even playing ground for the leaderboards.
- Nightmare Story now has a fixed spawn location for Gyozen’s Scroll and the Oni Chest each week.
- Fixed a bug in Survival and Rivals where waves could occasionally stop spawning after all enemies were killed.
- Fixed a bug in Survival and Rivals where enemies could occasionally stop attacking.
- Added the ability to matchmake to fill empty slots to Nightmare Survival and Nightmare Story.
- For now, we’re testing this feature and will monitor to make sure it doesn’t upset game balance and may remove it in the future depending on your feedback.
- Adjusted the Show Details screen in the Lobby to include both perks on equipped gear.
Class Balance changes:
- Assassin
- Increased the base assassination speed. Stealth attacks are now faster and quieter.
- Removed Experienced Assassin technique
- Replaced with a new technique, Deft Hands
- Adjusted the unlock order of some Assassin techniques.
- Adjusted targeting of Shadow Strike technique.
- Shadow Strike now scales slightly with Stealth Attack Damage
- While Shadow Strike is active, the Assassin will be invisible to enemies.
- Hunter
- Staggering Arrow
- Reduced cooldown (From 55 seconds to 42 seconds)
- Spirit Archer
- Reduced cooldown (From 55 seconds to 42 seconds)
- Staggering Arrow
- Samurai
- Raging Flame
- Increased cooldown (From 36 seconds to 50 seconds)
- Reduced the amount of fire damage spread to nearby enemies when using Heavy Attacks
- Reduced duration (From 20 seconds to 11 seconds)
- Spirit Pull
- Increased duration (From 11 seconds to 15 seconds)
- Explosive Blade
- Increased duration (From 11 seconds to 15 seconds)
- Fixed a bug where Explosive Blade would not trigger explosions in some cases
- Raging Flame
- Ronin
- (NOTE: Despite the Item Adjustment below limiting Samurai and Assassin classes to a maximum of 6 concussion bombs, the Ronin will still maintain a maximum of 12 concussion bombs.)
Item adjustments:
- Bottle of Liquid Courage
- Decreased maximum resolve gain from 3 to 2
- Weightless Spirit
- Drastically increased reload speed
- Increased draw speed
- Increased arrow velocity
- Increased maximum Fire Arrow count
- Bomb Pack and Forbidden Medicine
- When equipped on Samurai and Assassin, reduced the total concussion bomb ammo count (From 12 bombs to 6 bombs)
- The Mist of Yagata
- Increased the healing effect
- Magma Bomb
- Fixed a bug affecting Magma Bomb duration when used alongside Smoke Bomb.
- No longer knocks down enemies caught in the blast
Additional bug fixes:
- Fixed a bug in Rivals where players could get through the starting gate before the match started
- Fixed an issue where players using the standalone version of Legends would encounter an error if they had Director’s Cut save data.