Battlefield 2042 Update 3 (0.3.0) Patch Notes Released
New Battlefield 2042 update 3 (0.3.0) is now available to download on all platforms. Notably, the latest Battlefield 2042 update 3 (0.3.0) is huge and brings tons of fixes, improvements, and QoL enhancements to the game. Apart from this, Battlefield 2042 update 3 also includes many quality of life improvements and over 150 individual fixes, small changes, and improvements across all of the maps in the game.
Notably, the latest Battlefield 2042 update 3 (0.3.0) will be available to download starting December 2, 2021. Below you can find the complete Battlefield 2042 update 3 (0.3.0) patch notes.
Battlefield 2042 Update 3 (0.3.0) Patch Notes
Fixes, Changes, and Improvements
General
The Recent Players screen now include everyone from previous matches to allow for easier user reporting
Made improvements to the “Interaction” system by switching the default “INTERACT” text on multiple interactions to reflect the action you are about to do, i.e. “OPEN CONTAINER”, “CALL ELEVATOR”
Resolved Kaleidoscope server room lighting issue
Resolved an issue related to the velocity / trajectory while spawning in jets
Improved helicopter animation in level fly-bys during insertion
Improvements to address an issue where players killed in vehicles would fall beneath level geometry
Improvements to streaming assets in deploy screen presentation
Player no longer gets stuck in a zipline/rope after exiting a vehicle after entering it too close to a zipline or rope
Exiting an open seat early in the enter animation no longer causes your aim pitch to lock up
Correct field of view is applied immediately following insertion sequences
User Interface
Improved the Collection screens, making them easier to use and clear as to what you’re interacting with
Improved the ways in which you’re able to manage your attachments via the Collection screen to reduce the number of interactions you need to have when building your loadouts
Enhancements to our Player Card screen and End of Round (EOR) to provide additional polish
Added new markers to make your newly unlocked items easier to find
Improved screen transitions when entering and returning to the Main Menu
Improved Report a Player flows, specifically around toxicity and cheating reports
The in-game scoreboard now properly scales to match screen safe-zone settings
Fixed instances where the scroll function didn’t work in the Options screens
Implemented Focus restoration for screens so the focused button is remembered when re-entering a screen
Fixed visual effects remain on screen during End of Round
CommoRose
Improved responsiveness of CommoRose opening
Fixed inactive objectives showing in the CommoRose for defenders in Rush & Breakthrough
Fixed objectives not showing in the CommoRose for attackers in Rush
Matchmaking & Friends
Improved the experience between EOR and the Main Menu
Improved Matchmaking reliability and reduced instances of Matchmaking failed
Improved Crossplay invite flows
Fixed Rich presence update issues, ensuring that your friends are better able to track where you are in Game
Addressed servers getting stuck in unresponsive game states, where rounds fail to properly start
Fixes to Friend Invitations for players on PC
Fixed an issue where the friends list was sometimes not fully up to date
Progression and Unlocks
Introduction of weekly missions, providing set challenges that reward cosmetic unlocks
Added 1st match bonus of 1000 Dark Market Credits for Hazard Zone
Improved overall XP/Rank tracking and reliability
Improved Mastery rank tracking
Improved reliability of Player card tracking
The required level to unlock an item is no longer visible once the item is unlocked
Fixed a bug where Mastery Badges weren’t displaying within the Portal Collection menu
Fixed an issue that was not properly awarding XP for Angel resupplies
3D preview of vehicles now displays the correct customizations in the Collection menu
Added a notification when reaching a new Player Card Badge tier
Added a notification when reaching a new Mastery tier
Rendering
Addressed a variety of visual flickering and stuttering issues
Improvements to water rendering when Aiming Down Sight (ADS)
Added sight definition for iron sights to allow correct ADS for the VCAR
Leaving ADS is now smoother than before on Xbox One and PlayStation 4 consoles
Addressed multiple graphical issues affecting water reflections
Addressed an issue with character rendering for players joining a match in progress
Made improvements to artifacts affecting DLSS implementation
Fixed flickering in the oasis water in El Alamein on deploy
Fixed animations sometimes glitching when picking up a weapon from the ground
Fixed Aircrafts sometimes showing up with wrong landing gear visuals
Fixed issue that would cause incorrect bullet impact effects when shooting near water
Fixed Ju-87 Stuka Gunner Seat firing visual effects not aligning properly with the airplane
Shifted PSO-1 Scope forward on AN94 to prevent clipping into screen while idle
Fixed skinning issues for several PP-29 Weapon Skins
Maps
Over 150 individual fixes, small changes, and improvements across all of our Maps
Improved level geometry issues across all levels addressing issues such players getting snagged or trapped
Resolved multiple spawning issues
Resolved visual glitches such as lens flare, visible seams in skydome
Resolved a large number of collision and placement issues
Addressed issues affecting local audio placement in multiple Maps
Battlefield Hazard Zone
Made improvements to visual presentation of Dark Market Credits
Modified the Squad and Player Screen to remove enemy squad names
Modified the Scoreboard to no longer show connected enemy players
Added additional flares to Extraction Zone, offering players better visibility of extraction area, as well as providing additional cover
Added new spawn locations for initial Data Capsules
Increased the amount of Data Drives initial Data Capsules can contain
Made improvements to the Data Drive Scanner’s accuracy and enemy identification
Resolved an issue where two teams could extract simultaneously
Resolved warnings to alert players they’re being scanned sometimes not appearing
Made it easier to interact with Data Drive pick-ups
Added a distance read-out for the next available Extraction Point
Improved the end-of-round camera placement
The “Modify” button in the lobby now takes you back to the Perk tab
Initial Data Capsules now only spawn a maximum of 4-6 Opposing Forces
Drones inside the extraction Condor will now be destroyed upon leaving
Added XP for completely eliminating an enemy squad
The Redeploy icon is now part of the soldier and vehicle world icon
Fixed players sometimes being able to pick up more than their max capacity of Data Drives
Fixed instances where the Round Bonus XP was inaccurate and the End of Round was not triggering correctly
Fixed an issue where the countdown in the lobby would not start if the player was tabbed out
Reduced width of lobby summary information
Added an animation and audio cue when the player’s Remaining Balance changes in the lobby
Combined Tactical Items tab into a single tab in the lobby
Made lock icon visuals more clear while in the lobby
Added an option to Quit from the waiting for players to join and pre-round lobby menu
Fixed an issue in the lobby that made it difficult to understand what Tactical Items are being selected
Fixed an issue where voice over would get cut off too early at the end of round
Fixed issues with voice over heard by extracting players
Fixed issues with random audio triggers for the Data Drive Scanner
Fixed missing music when squad gets eliminated
Battlefield Portal
Added Server Info for the Pause Menu
Added support for reporting a server from the Pause Menu
Added support for server admins to write periodic server messages
Simplified the Server Settings screen design
Fixed an issue where bullet spread would be too high when trying to fire while zoomed right after sprinting for some Portal weapons
Fixed maximum human players displaying incorrectly in the Modifiers Tab for FFA game modes
Added different loading music based on which Portal map is loading
Setting a low Max Health multiplier for vehicles will no longer cause them to spawn in on fire
Aircraft within Portal now display their equipped missiles and bombs correctly
Added a UI indicator for Rush to show when the next sector will start
Fixed a visual issue while reloading several Launchers (RPG-7, SMAW, Bazooka, Panzerschreck)