Minecraft Dungeons Update 1.14.1.0 Brings Luminous Night
If you’re an avid fan of Minecraft Dungeons, the Luminous Night update 1.14.1.0 should be on your list of things to download. The latest Minecraft Dungeons update 1.14.1.0 brings various skins, emotes, flairs, pets, and other quality of life features.
Not only that, but it also introduce the new storage chest and the ability to store items. It is expected to arrive on 20 April.
The Luminous Night update introduces Luminous Night the second seasonal adventure to the game. Luminous Night is filled with mysterious murals, perplexing puzzles, and fiery enemies.
The update also introduces new items and rewards like bioluminescent delight, thematic skins, and emotes. Those who manage to complete the new quests will also get access to the Ministersity pets, an improved user interface, and more.
The Luminous Night update also brings many other quality of life features to the game, including a storage chest that can be used for storage. These chests will be particularly useful for balancing inventory.
In addition to this, Luminous Night also introduces several new achievements. Listed below are some of the new features you can expect to see in the game. For more details, head over to the official website.
New storage chests have been added to the central hub of the game. They are useful and can store an additional 300 items. The storage chests are also useful for storing rewards in the game.
Cloud saves allow you to transfer items between devices if you have a storage chest and an account with the same game. For further details, read the official Minecraft Dungeons FAQ.
Minecraft Dungeons Update 1.14.1.0 Luminous Night Patch Notes
The Tower:
Explore the Tower as you’ve never seen it before, with floors that feature new biomes, perplexing puzzles, and the Wildfire – an old fan favorite that is making a triumphant return to the Minecraft universe.
Adventure Points are now rewarded after clearing each floor of the Tower, even if the Tower run is failed. Clearing the Tower grants maximum points!
When a floor has been cleared of all mobs, there is now a popup notification to indicate the floor is now clear
The waypoint to the exit now only appears when the floor has been cleared
Seasonal Adventure Rewards and Progression:
Luminous Night features plenty of radiant rewards that will light up your surroundings with bioluminescent delight! These include the dreadfully adorable Ministrosity and Abomination pets, but also plenty of shiny emotes, skins, capes, and flairs.
The active season can be changed in the Adventure Hub so you can still earn rank and rewards from Season 1. Setting the season in the Adventure Hub will make all Adventure Points go toward ranking up in the selected season!
New and exciting weekly challenges have been added to the rotation, with many adjustments to pacing made directly from community feedback
A popup message now appears during gameplay to let you know when weekly challenges have been completed
Many reworks to the Adventure Hub for better readability and navigation
Storage Chest:
The Storage Chest has been added to The Camp, allowing you to store an additional 300 items per character
Contents in the Storage Chest can be transferred between platforms, along with other character data, using Cloud Saves
New Achievements:
With this release, you’ll discover and unlock 10 new achievements during your adventures!
Changes and Fixes:
Stability
Fixed several crashes that could occur during gameplay
The Tower
Fire-resistant mobs can no longer fall into lava on certain Tower floors
The Uniquesmith now upgrades the power level of a selected item to match the player’s strongest piece of gear
Fixed multiple exploits surrounding bosses and obtaining overpowered gear in the Tower
Fixed missing sounds when bosses spawn in the Tower
Added missing sounds to the Tower Keeper on the Tower Failed screen
Fixed some Tower doors that could be opened twice, blocking progression through the Tower
Weekly Challenges
Mobs killed by Thorns armor enchantment now count towards the ‘Defeat X Mobs’ weekly challenge
Mobs killed by the Shock Web ranged enchantment trap effect now count towards the “Defeat X Ancient Mobs” weekly challenge
Mobs killed by Electrified armor enchantment now count towards the “Defeat X Ancient Mobs” weekly challenge
Enchantments
Fixed Luck of the Sea enchantment incorrectly labelling Common items as Unique
Updated Unchanting’s description to “Deal more damage to enchanted enemies”, so it encompasses both melee and ranged
Shadow Shifter is now properly affected by cooldown-reducing enchantments and effects
Beast Surge upgrade tiers now show “pet boost”, as the enchantment affects pet attack and movement speed
Missions
If an Ancient Hunt begins with Spider Cave, the player no longer loads into the mission already surrounded by enemies
Fixed an area in Fiery Forge that players could get stuck in after dying
Fixed falling tiles on End Wilds to now fall properly when an arena is triggered
Fixed doors in Overgrown Temple that led to nowhere
Fixed an area in The Stronghold that players could fall out of
Fixed the Fiery Forge ambush gate’s forcefield remaining visible after the gate is opened
Removed a pesky invisible barrier in Highblock Halls
Fixed players not being able to pass through a gate in Pumpkin Pastures in online multiplayer
Fixed an area on Windswept Peaks that allowed players to walk through walls
Fixed a gate on Broken Citadel not appearing for clients during online multiplayer sessions
Fixed redstone cores on Fiery Forge lacking button prompts when interacting with a controller
Fixed an invisible barrier that blocked TNT in the spider den area of Creeper Woods
Players can no longer get stuck in a puzzle cube on Gale Sanctum
Quadrupled Minecart damage to players in response to community feedback
Gear
Daggers, Scythes, and their respective Unique variants have been added as potential gear drops in Lone Fortress on Adventure difficulty
Melons now heal 75% over 15 seconds
Bosses can no longer be instantly defeated with Scatter Mines
Mobs
Spiders, Witches, and Frozen Zombies can no longer shoot projectiles after being defeated
Skeleton Vanguards now have more enchantment options
Raid Captains are now immune to wind
Solemn Giant now wears a helmet
Jungle Abomination
The Jungle Abomination arena in Overgrown Temple is now smaller
Chase speed has been increased to 1.4
Added a new 360-degree poison attack
Damage multiplier for poison darts has been increased to 1.35
Poison 360-degree attack cooldown has been reduced from 20 seconds to 10 seconds
Added combined attack, which summons vines and fires 360-degree darts at the same time
Created new projectile and poison effect for the Jungle Abomination’s attack
Added Poison (5s) to the Jungle Abomination’s melee attack
Added poison resistance to the Jungle Abomination
Wretched Wraith
Wretched Wraith Health Increased from 9,000 to 11,000
Wretched Wraith incoming ranged damage reduced from 0.7 to 0.6
Wretched Wraith is now affected by the Smiting enchantment
User Interface
If you’re playing in South Korea, we added gameplay timers and notices in compliance with gaming laws to help remind players to take occasional breaks from gameplay
“Damage Dealt” and “Damage Done” values in post-mission screen can no longer appear as negative values
The threat level slider on the mission select screen now defaults to the recommended level
TNT and auras from the player armor are no longer visible while in merchant menus
Emote previews now appear properly after Battlestaff and Rapier were equipped
Characters no longer stand still after Battlestaff and Rapier were equipped
Fixed the progress bar stretching when teleporting to another player
The Ancient Hunt screen now longer shows merchants in the background, after visiting them
Fixed missing lines on the mission select screen that connect secret missions to their unlock missions
Guests in local co-op sessions can now properly see skins selections when joining an in-game session
The “Settings changes detected” message now appears properly in Controller area of Settings
Players are no longer pulled out of the pause screen if their controller disconnects
Fixed directional input becoming unresponsive after disconnecting and reconnecting controllers on merchant screens when playing on Xbox
“View Controls” and “Customize Controls” menu options now navigate to the proper screens depending on what input method is currently being used
Fixed navigation of the cosmetics menu with a controller causing the character to stutter
Fixed objective text not disappearing fully after progressing to a new Tower floor
Eye of Ender doors now have button prompts when interacting with a controller
Known Issues:
The following are issues that the development team is aware of and will be working to resolve in upcoming updates:
A crash may occur when alternating between Adventure Hub pages using controller trigger buttons
‘Weekly challenge complete’ toast notifications are not localized for all supported languages
This post was last modified on 31st May 2022 1:52 pm