|Image Credit: lerablog.org|
From the time kids can hold an object in his or her hands, kids are reaching for electronic gadgets of all kinds—specifically tablets and smart-phones. The early adoption of mobile is growing each year as evidenced by current mobile application development platform.
Current Growth in Mobile App Market
• In U.S. 30% of children (within 2 to 5 years) already know how to operate a tablet computer or smart-phone
• 19% of elementary school children are smart-phone users
• 61% are expert in basic computer gaming
• 56% of high school teens are using mobiles
• 42% of middle school students have such gadgets
Android devices are very easy to use, as children learn early how to scroll and swipe. Hence, many cellphone apps are now targeting children. Modern designers nowadays are gearing their efforts in a balanced manner as app development strategy includes various domains like games for fun, art & music, math and puzzles, and character based applications. There are a myriad of mobile targeting games for children. As app market thinks dynamically, the agencies remember that mobile is a channel for kids of all ages.
Learning Through Exploration
So, what you should consider is whether it’s really needed to make the most of digital technology for learning and development of children. It is extremely significant for them to live in a world where the transition between virtual and real world is more purposeful.
With regard to primary learning and early years of children, the screen is a constraining factor. The world has so much for them to explore and for this reason app-cessories have great value. Thus, they will be able to imagine the real and virtual world together when it comes to learning and discovering new things. App developers and educators have started exploring how mobile devices can facilitate engagement in the world beyond the screen. These portable devices have all real-world tools including GPS, cameras and gyroscopes. Demonstrating the ability to design apps which ask children to find and explore the world is of course great as it helps in learning through exploration. And till date this great trend has been undiscovered mostly.
So far as the business-related trends are concerned, most of the apps for toddlers sink without any trace in the app stores, irrespective of whether the Windows and Android platforms can pay off for developers, or the role played by mobile websites and HTML5. Given the popularity of some of the mobile-first brands for children, apparently it may seem that children mostly use gaming applications. However, more than half also use tablets for learning purposes as well.
So what you think? just leave your comments below.
Hema Gupta is a technical author who write articles about mobile application design and development. In this article she discusses on the latest trends in developing mobile apps for children.