Fallout 76 Wild Appalachia Patch 9 Out, Including PC Patch 1.1.4.3, PS4 1.1.4.5 and Xbox One Patch 1.1.4.5

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Fallout 76 Patch 9
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Fallout 76 has received a new patch update on PC, PS4 and Xbox bringing the latest patch update version 1.1.4.3 on PC, 1.1.4.5 on PS4 and Patch 1.1.4.5 on Xbox One. The latest Fallout 76 patch 9 is said to bring a host of new Wild Appalachia content to Fallout 76, including new features, quests, challenges, balance adjustments, and a ton of bug fixes. The highlights of the latest Fallout 76 Wild Appalachia Patch 9 includes Backpacks: that increases your carry weight, Personal Vending Machines: to let you sell your wares to your fellow Dwellers, Ever Upwards and more.

The latest Fallout 76 Wild Appalachia Patch 9 also brings a host of bug fixes and performance and stability improvements to the game.

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You Can Check Out the Summarised Version of the Latest Fallout 76 Wild Appalachia Patch 9 Notes Below.

PATCH VERSION

Download sizes for today’s patch will be approximately 8 GB for consoles and 3.5 GB for PC.

  • PC: 1.1.4.3
  • PS4: 1.1.4.5
  • Xbox: 1.1.4.5

NEW WILD APPALACHIA CONTENT

JOIN THE PIONEER SCOUTS!
  • Read Pioneer Scouts posters at Train Stations around Appalachia to begin your journey as the newest member of the Order of the Tadpole.
    • You can also unlock a Pioneer Scouts poster for your C.A.M.P. for free in the Atomic Shop through June 9.
  • As a Tadpole, you can take part in a variety of activities and mini-quests to show off your Pioneering spirit.
    • Complete new Pioneer Scouts Challenges to earn badges that will help you rank-up and can be turned in to claim themed loot.
    • Join the new “Terrors of the Dark” event to listen to spooky stories around the campfire with your fellow Pioneer Scouts.
  • Read our recent article on Fallout.com to learn more about the Pioneer Scouts.
BACKPACKS
  • Backpacks are new functional items that you can equip to increase your Carry Weight.
    • You can receive your first Backpack by being promoted to the Pioneer Scouts rank of Possum.
    • Craft higher-level Backpacks to receive larger carry weight bonuses.
    • Backpacks can be modded to change their appearance to match your personal tastes.
    • You can also add functional mods to give your Backpack more utility, like increased damage reduction or food refrigeration, often in exchange for reduced storage capacity.
  • Backpacks will remain visible over outfits and armor but will be unequipped when you step into a set of Power Armor.
    • Outfits that already have a cosmetic backpack built in will not display your functional backpack. However, you will still receive the benefits that your backpack provides.
    • Note: Our previous article on Backpacks stated they would remain functional while wearing Power Armor. This was incorrect and we apologize for the miscommunication.
  • Read our recent article on Fallout.com to learn more about Backpacks.
PERSONAL VENDING MACHINES
  • Start a new business venture by building a Vending Machine in your C.A.M.P., which you can use to sell items to other Dwellers for Caps.
    • You can build up to four Vending Machines in your C.A.M.P. using the Vendors tab in the Build Menu.
    • Power it to advertise your C.A.M.P. to other players on the Map. Players can also Fast Travel to C.A.M.P.s that offer vending and appear on the Map.
    • Up to 30 individual or stacks of items can be assigned to the Vending Machine at any given time.
  • Assign items from your Inventory or Stash to your Vending Machine and set the Cap prices that you’d like to sell them for.
    • Items you’ve assigned to Vending will not be removed from your Stash. Instead, they will display an icon next to their names so that it’s easy to tell what you’ve placed on sale at a glance.
    • You will receive a notification whenever a player buys one of your items. 90% of the sale price will be added to your Cap balance. This 10% fee has been designed to help maintain the health of the game’s economy and mitigate inflation.
    • Items can still be sold after you’ve reached the current maximum Cap balance of 25,000, but you will not receive any Caps beyond that limit.
  • Alternatively, you can use the Map to seek out other traders who have set up shop when you’re looking to purchase new gear for your collection.
LEGENDARY EXCHANGE MACHINES
  • Legendary Exchange Machines have been added at Train Stations around Appalachia. You can use them to turn your unwanted legendary items into a new currency, called Legendary Scrip.
    • Legendary Scrip can be used to buy legendary items from the Purveyor, a new “Legendary Vendor” who will be arriving in Appalachia on May 16. Prepare for her arrival by exchanging your items for Scrip.
    • The higher the star-rating of your legendary items, the more Scrip you will receive from Exchange Machines.
    • Legendary Scrip cannot be traded and is not shared across characters on your account.

C.A.M.P., CRAFTING, AND WORKSHOPS

  • C.A.M.P. Damage Protections: C.A.M.P. objects and Structures no longer take damage from other players as long as the defending player, and their C.A.M.P. defenses, are not hostile against their attackers.
  • Foundations: The requirement that all Foundation pieces in a block of Foundations need to be built on the terrain has been removed.
    • Now, only the first Foundation will need to be built on the terrain and subsequent foundations snapped to that original piece will then ignore this rule.
    • This change only applies to C.A.M.P.s and doesn’t affect Workshops.
  • Personal Terminal: Players can now build and power a Personal Terminal in their CAMPs which can give information about new discoveries in Appalachia and provides a reminder about visiting some of your “daily” friends.
    • You can claim a free Personal Terminal for your humble abode by visiting the Atomic Shop.
    • The Personal Terminal can be found on the Misc. Structures tab in the Build Menu.
  • Punch Bowls: Can no longer be activated and beverages can no longer be placed within.
    • Dev Note: Who’s been spiking the punch?! We’ve had to disable the functionality of Punch Bowls for the time being, but you can still build and place them in your C.A.M.P.
  • The Whitespring: C.A.M.P.s can no longer be built or placed near the Whitespring Golf Club.
    • Dev Note: We’ve seen many requests from the Fallout 76 community to remove the ability to build C.A.M.P.s near the Whitespring Golf Club, as they can tend to trivialize enemies in the area. We agree with this feedback and have decided to place a no-build zone in this location.
  • Workshop PVP: The following Adjustments have been made to the rules of Workshop PVP:
    • Workshop owners must now enter the bounds of the Workshop before they are placed in PVP with the contesting players.
    • Workshop Turrets no longer attack a Wanted player unless that player is contesting the owner’s Workshop.
    • Players that are not actively contesting an owned Workshop cannot damage the objects built there.

BUG FIXES

ART AND GRAPHICS
  • Characters: Female Dweller shoulders no longer clip through the Vintage Linen Coat.
  • Characters: Biv’s treads no longer appear to jitter when he stops near the entrance of the Nukashine’s basement.
  • Enemies: The Sheepsquatch now has a proper animation for crawling and standing up after its legs have been crippled.
  • Enemies: Mirelurks are no longer missing gore when dismembered.
  • Enemies: Fixed a visual issue that could cause Feral Ghouls to spawn wearing too many clothing items.
  • Items: Scout’s Life #10 now displays the correct cover art.
  • Outfits: Reworked the Nukagirl Rocketsuit models that appear while inspecting the body piece and helmet.
  • Power Armor: Jetpack visual effects no longer persist upon landing after firing a weapon while using a Jetpack.
  • Power Armor: Duplicate decals have been removed from Camo Power Armor Paints.
  • Weapons: Crossbow Bolts have been made easier to see.
  • Weapons: Fixed several issues affecting how weapon lights appear to players.
  • Weapons: Plasma Gun projectile visual effects now correctly appear to start from the barrel of the weapon when viewed by another player.
  • Weapons: Plasma Gatling and Plasma Gun projectile visual effects have been restored.
  • Weather: Rain no longer falls through Camping Canopies.
C.A.M.P., CRAFTING, AND WORKSHOPS
  • Blueprints: Fixed a rare issue that could cause game controls to lock up when attempting to create a Blueprint.
  • Blueprints: Fixed an issue that could prevent Blueprints with vases on shelves from being placed.
  • Blueprints: Fixed multiple issues that could prevent Blueprint placement if a blueprinted object, such as a Tent, contained another object.
  • Blueprints: The player’s C.A.M.P. will now correctly be automatically blueprinted if the client crashed while building.
  • Blueprints: A Blueprint that includes a Tent will no longer appear placeable if the selected location is invalid.
  • Blueprints: Fixed an issue that prevented Blueprints from being placed if the player’s Stored items have reached the maximum object count.
  • C.A.M.P.: Improved the way terrain and supporting objects are detected, which allows for more natural object placement.
  • C.A.M.P.: Fixed an issue that could result in loss of stored items under specific conditions.
  • C.A.M.P.: Players can now correctly activate the build menu by selecting a teammate’s C.A.M.P., even if that teammate is far from the area.
  • Fermenter: Items assignments to the Fermenter from the Stash are now preserved if the player’s C.A.M.P. cannot be placed upon joining a world.
  • Fermenter: All Items assigned to the Fermenter that have Condition now correctly display their Condition bars.
  • Statues: The bottom of the Mothman Statue no longer disappears when it is placed or while previewing it in the build menu.
  • Wall Décor: Implemented an improvement affecting how objects Wall Décor items are attached to Walls or other objects.
  • Wall Décor: Can now be properly placed around Hanging Chandeliers.
  • Wires: Editing or removing a Wire or placing a Blueprint containing a Wire no longer prevents players from continuing to build.
PERFORMANCE AND STABILITY
  • Loading: Addressed an issue that could cause players to encounter an infinite loading screen when fast traveling to Top of the World.
  • Stability: Addressed an issue that could cause the client to crash while in the Whitespring Bunker.
  • Stability: Fixed a crash that sometimes occurred while loading new areas.

You can check out the full Fallout 76 Wild Appalachia Patch 9 Notes here.

Rizwan Ahmad
Rizwan Ahmad

Rizwan is an avid mobile geek and a gaming lover. He loves to keep a tab on new tech and loves to share the latest tech news and reviews on Smartphones, Gadgets, Apps, and more.

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