A new Horizon Zero Dawn PC patch 1.04 is now available to download. Notably, the latest patch 1.04 update for Horizon Zero Dawn on PC according to the official patch notes aims to resolve additional crashes as well as bring a host of gameplay and performance improvements. Some of the crash issues fixed in the latest patch 1.04 are startup crash related to the temp folder, AI crash during combat, AI crash in the EventMessageHandler, etc.
The latest patch also brings 1-10% general performance improvements to CPU/GPU and also improves the performance of camera cuts in cinematics and conversations. As for other improvements, the latest game patch update fixes color banding issues in HDR mode, incorrect mouse sensitivity issue,s and more.
Check out the Horizon Zero Dawn PC Patch 1.04 Notes Below.
- Fixed a crash that could occur when users would create a new game and their save game slots were full.
- Fixed a startup crash related to temp folder.
- Fixed an AI crash that could occur during combat.
- Fixed an AI crash in the EventMessageHandler.
- Fixed a crash related to WorldData sampling (the callstack would end in WorldMapData::SampleAtPixel).
- Fixed a crash when users would instantly back out when changing sliders in the Settings menu.
- Fixed a crash that would occur when having the “Greetings” option open in photo mode and then exiting.
- Potential fix for memory corruption in AI routines which could lead to crashes.
- Potential fix for a GPU hang caused by a threading issue.
- Fixed a mismatch that would occur on Shader Model 6.0 and 6.1 hardware which could lead to a crash.
- General improvement to CPU performance (depending on CPU/GPU speeds, this can result in a 1-10% performance improvement).
- Improved performance of camera cuts in cinematics and conversations.
- HDR – Fixed colour banding issues in HDR mode.
- Mouse Controls – Fixed an issue where mouse sensitivity was incorrect when framerate wasn’t constant.
- Aiming – Fixed an issue where Aloy was unable to shoot while being able to do a critical attack near a machine.
- Cutscenes – Fixed an issue where geometry and textures would pop in after camera cuts.
- Adaptive Performance – Fixed an issue where lighting glitches would occur when turning on Adaptive Performance.
- Volumetrics – Fixed an issue which could cause blinking artifacts in volumetric effects, like fog.
- Reverb – Fixed several issues where excessive reverb was noticeable in specific quests.
- Visibility – Fixed an issue which could sometimes cause geometry to briefly disappear after streaming.
You can find the full official patch note and also the other known issues here.