Surely one of the most anticipated games for the launch of PlayStation 5 (PS5) is Marvel’s Spider-Man: Miles Morales, the spin-off dedicated to the new pupil of Peter Parker and developed by the guys of Insomniac Games, coming out together with the new Sony console starting from November 12th.
In recent days, among the many reviews dedicated to the new effort of the American software house, several interviews with the development team have begun to appear online, in which the creative process of the action-adventure title is explained.
Among these there is also an interesting discussion that took place between the guys from IGN and Mike Fitzgerald, the director of the technical department of Insomniac Games, who wanted to tell how the potential of PlayStation 5 has opened new possibilities for his company and his team:
“It feels like we’re just scratching the surface of what you can do with hardware like [the PS5],” Fitzgerald states. “That we sort of can take a game model like Spider-Man and make everything really fast. Even the Ratchet and Clank game we’re working on is leaning into that, a lot.”
Marvel’s Spider-Man: Miles Morales gives you access to a wider variety of options, be it the graphics mode that allows you to play at 4K resolution and active ray-tracing, or the performance mode that makes the game much more fluid thanks to the stable 60 fps.
According to Fitzgerald, these possibilities, together with instant loads, are all thanks to the new customized SSD system of PlayStation 5, which allows players to choose what to prioritize depending on their preference, be it a more photorealistic experience or a smoother gameplay.