Outriders have received a new update on PS4, PS5, Xbox Series X, Xbox One, and PC. According to the latest patch notes, the update brings several fixes to the game. The latest Outriders patch notes also bring the various quality of life changes, tweaks, changes, crashes and bug fixes, to the game.
Headline Changes:
General Changes:
The video that plays when launching Outriders can now be skipped on all platforms apart from PlayStation 4 and Xbox One.
The Eye of the Storm now includes a pick-and-choose Legendary item reward.
Added a Quick Mark functionality to Vendors.
Improved the readability of Mod descriptions, especially when viewed on a large TV or Monitor. This change means that certain information is now viewed on the Details window rather than in the Quick View window.
Reduced the volume of background audio of certain menu and loading screens.
Added a minimum damage limit for the Brood Mother’s “Perforate” ability. This will ensure the ability does not have too large of a disparity in its min/max damage output.
Changed the Heir to the Desert configuration so that it now plays like an Assault Rifle (as intended and described) rather than a Submachine Gun.
Bug Fixes General:
Fixed a progress blocker in the “Mentor” main quest which would prevent a cutscene from triggering.
Fixed a bug that would cause Alpha Perforo’s to break out of CC (such as the Frozen or Ash status effects) if they were staggered.
Fixed a bug that prevented the “Heart of the Wild” Expedition from progressing if a Venomous Perforo was the last enemy to die during one of the battles.
Fixed a bug in the “Chem Plant” Expedition that could cause the the player’s primary weapon to use the mods of their secondary weapon if they changed weapons while activating the lever.
Fixed a bug that caused the end of Expeditions summary screen to not display true values for the “Damage Blocked” stat.
Fixed a bug that could cause the FOV to reset itself under certain conditions on PC.
Resolved issues related to ingame invites not being received under certain conditions.
Various other bug and crash fixes.
Bug Fixes to Mods:
Fixed a bug that caused the “Moaning Winds” mod to deal different damage between Host and Client. It was previously triggering twice for Client players. The damage on Client will now match the damage on Host.
Fixed a bug that would prevent mods inserted in armor from properly scaling with the armors level if the armor was upgraded through Zahedi. This bug would previously fix itself after an area transition.
Fixed a bug that caused the “Even Odds” mod to stack 5 times, instead of the stated 3 times.
Changed the “Armor Boost” mod so that it now scales to the armor item it is inserted into, rather than scaling with the player level and stopping at level 30.
Fixed a bug that caused the “Emergency Stance” mod to not trigger if the damage instance that proc’d the mod also inflicted “Knockback” on the player.
Fixed a bug that caused the “Anomaly Mutation” mod to not inflict the Burn or Slow status as intended.
Fixed a bug that caused the “Bullet Absorption” mod to replenish 80% instead of it’s intended 40% of ammo.
Fixed an issue that could cause frame (FPS) drops if the “Damage Link” mod was using in combination with the “Pain Transfer” mod.
Fixed a bug that could cause the Pyromancer’s armor mod “Phoenix Force” to not increase Anomaly Power after consuming a status condition.
Fixed a bug that allowed Borrowed Time to stack it’s bonus infinitely if the “Armor of Eons” and “Short Term Loan” mods were combined and spammed.
Bug Fixes to Skills:
Fixed a bug that could cause the Tricksters “Hunt the Prey” ability to lock up under certain circumstances.
The Devastator’s “Impale” skill now no longer blocks Obelisks from continuing to charge while an impaled enemy is present.
The description for “Endless Mass” now also mentions the Slow status effect that it inflicts.
Fixed a bug that would prevent the Technomancer “Cold Snap” skill from freezing enemies if it was triggered while the player rolled off an edge.
Fixed a bug that could cause Technomancer Turrets to fall through the ground if they were thrown too low or too high.
Added the icon for the “Cryo Turret” skill to the Technomancer’s “Engineer” and “Senior Engineer” class nodes. These nodes were already affecting the “Cryo Turret” skill anyway.
Bug Fixes to Class Nodes:
Fixed a bug that resulted in the Pyromancer “Gifted” class node not granting it’s bonuses properly.
Please note that, as part of this patch release, we are updating some backend multiplayer infrastructure.
This change may cause some Xbox players to not be able to engage in a multiplayer session for a period of 24 hours as of the patch release. This issue will not affect all Xbox players and may well be resolved sooner depending on your local console conditions. Note that a similar issue may affect VOIP on Xbox from functioning properly at this moment in time.
Please note that the patch is slightly delayed on the Epic store. We are working with Epic to push it live asap.
Fixed the Technomancer’s Borealis Monarch Set so that it will now correctly grant the 90% damage increase to any frozen targets
Note: The set bonus should apply to all frozen targets, no matter how they’ve been frozen.
The New Description is:
While either Tremor or Golem is active, increase Firepower by 100% and Weapon Life Leech by 100% for you and your teammates
The Old Description was:
Using either Tremor or Golem increases Firepower by 100% and Weapon Life Leech by 100% for you and your teammates
The old functionality meant that the Statue set bonus could end after 8 seconds. Reworking this set means that the bonus can now be maintained for longer.
Fixed an issue that could cause low damage threshold mods to trigger immediately after death or after respawning.
Fixed an issue whereby players who are level 50 could appear as level 1 while in a party. Note that this issue may still be visible when in lobby.
Fixed some out of sync subtitles
Feed the Flames
The Ammo replenished by the Bullet Absorption mod has been increased to 40% (Previously: 33%)
Volcanic Rounds
The Resistance debuff provided by the Susceptibility mod has been increased to 50% (Previously: 34%)
The “Reload Boost” and “Lava Shots” Mods have had their perks swapped.
Reload Boost will now increase Anomaly Power (Previously: Firepower)
Lava Shots will now increase Firepower (Previously: Anomaly Power)
Ash Blast
Ash blast has had it’s base skill cooldown reduced by 4 seconds, from 27.5 to 23.5 seconds
The buff duration of the Death Sentence mod has been increased by 3 seconds, from 5 to 8 seconds
Borrowed Time
Reduced the cooldown of Borrowed Time by 5.5 seconds, from 13.5 seconds to 8 seconds
Slow Trap
The cooldown of Slow Trap has been reduced by 9.7 seconds, from 30.7 seconds to 21 seconds
Time Rift
The cooldown of Time Rift has been reduced by 3.4 seconds, from 15.4 seconds to 12 seconds
Increased the DOT damage of the “A Little Bit of Pain” mod by 71% (from base 0.35 AP to 0.6 AP)
Condensed the DOT duration of the “A Little Bit Of Pain” mod to 6 seconds (Previously: 10)
Increased the Armour and Resistance debuff provided by the “Time Crack” mod to 35% (Previously: 25%)
Increased the Weapon Cleave damage provided by the “Pain Transfer” mod to 20% Weapon Damage (Previously: 10% Weapon Damage)
Pain Launcher
Reduced the base cooldown of Pain Launcher by 10 seconds, from 40 seconds to 30 seconds
Scrapnel
Reduced the base cooldown of Scrapnel by 5 seconds, from 22 seconds to 17 seconds
Increased the base damage of Scrapnel by 19% (from base 0.756 AP to 0.9AP)
Cryo Turret
The Hail Shot mod has had its SPF set to 1.5 (Previously: 1)
SPF controls how much this mod benefits from the Status Power attribute. This change effectively means that the damage increase provided by Hail Shot will increase by 50%, though the effectiveness of this improvement still depends on the character’s Status Power attribute.
Boulderdash
Using the Skill will now provide significant (65%) damage reduction during it’s animation
Players can now press trigger again to use an AOE attack during the run animation
Endless Mass
Enemies affected by Endless Mass can now be damaged and killed during the animation
Changed the “Wide Horizons” mod so that, on top of the range increase, the mod will allow Endless Mass to ignore the enemy skill “Absorbing Skin” used by Alpha Perforos and Brood Mothers
Reflect Bullets
Ending the Skill early will now refund a part of the cooldown (up to 90%)
Universal Buffs
Personal Space will have its damage bonus increased from 15% to 25%
Critstack will have it’s Anomaly Power boost increased by 21% (from base 5.79 to 7)
Stand Tall will have its base Firepower bonus increased by 20% and its base Anomaly Power by 16%. (From base level 10 Firepower and 15 Anomaly Power to 12 Firepower and 17.5 Anomaly Power)
Perseverance Shield will have it’s base shield value increased by 40% (From base 25 to 35)
Note: This patch will also fix a bug whereby Perseverance Shield could trigger and grant shield after death
Blazing Aegis will have the armor increase it grants increased by 21% (from base 46.35 to 56)
Plate Dodger will have its armor value grant increased by 12% (from base 58 to 65) and its duration increased from 5 seconds to 7 seconds.
Anomaly Enhancement will have its co-efficiency increased from 30% Anomaly Power to 40%.
Bone Shrapnel will have its damage increased by 5% (from base 56.7 to 59.85)
Players that are AFK (not interacting with the game) for more than 2 minutes will be automatically removed from the matchmaking queue.
Interacting with NPCs or configuring skills, mods or builds is not considered AFK behaviour (though being inactive for 2 minutes+ while being in menus or dialogue options is).
The New Description is:
Increase damage on Frozen enemies by X. Also, Critical Hit Damage is increased by Y for all party members for Z seconds after Cold Snap usage.
The Old Description was:
Increase Weapon Damage on Frozen enemies by X. Also, Critical Hit Damage is increased by Y for all party members for Z seconds after Cold Snap usage.
This change should improve survivabilty while channeling this skill
The New Description is:
F.A.S.E.R Beam: Boosts your Health Regeneration X for the skill duration.
The Old Description was
F.A.S.E.R Beam: Boosts your Health Regeneration by X for Y seconds after the skill ends.
Note 1: This is not an exhaustive list of things being worked upon. This is also not a list of patch notes for the next patch. Upcoming patches will address issues that may not be listed here.
Note 2: “Investigated” means that we have been able to successfully reproduce an issue on our dev environment and are currently looking at the root causes of said issue. If we have not yet been able to reproduce a specific issue, it may not be listed here, but that doesn’t mean we’re unaware of it.
As mentioned in the patch notes, there is an additional underlying issue with this set that was only recently discovered. We are already re-investigating this matter in order to ensure that the set will be made fully operational again asap.
Issue currently being investigated. Rather than shields not properly mitigating damage, this issue may be caused by (either) the UI not catching up properly or it may be a case of certain shield mods continuing to proc their shield after death has occurred under certain edge cases.
Example: A player continually generates shields and their death prevention mechanics are already on cooldown. They are then hit by enemy damage waves that deplete both shields and health at a greater/faster rate than the shield can regenerate in that window, leading to cases of player HP reaching 0 for a split-second before another chunk of shield is added.
Keep checking this page for all the latest and updated Outriders patch notes.
This post was last modified on 14th April 2022 6:07 am
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