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DOOM Eternal Next-Gen Update 6 Patch Notes

Doom Eternal free next-gen update 6 is now live for Xbox Series X, Xbox Series S and PlayStation 5.

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DOOM Eternal
Image: Bethesda

The free next-gen update 6 for DOOM Eternal has been released and it’s now live for Xbox Series X/S, and PlayStation 5. The free update 6 for DOOM Eternal according to the official patch notes brings three new graphic modes for Xbox Series X (including ray tracing & 4k at 60 FPS), and two new graphic modes for Xbox Series S.

DOOM Eternal update 6 further brings Taras Nabad Master Level, bug fixes, and a free new shiny Ballista weapon skin: Raytracer. The free update also adds a new BATTLEMODE area: Corrosion.

Update 6 also features a host of BATTLEMODE improvements, enhancing DOOM Eternal’s multiplayer mode with multiple optimizations, bug fixes, and a whole host of balance changes.

Doom Eternal Free Next-Gen Update 6 Patch Notes

You can check out the full list of changes included in the latest next-gen free Doom Eternal update 6 below.

Xbox Series X

  • Ray Tracing Graphics Mode running at 1800p/60 FPS
  • 120 FPS Graphics Mode running at 1800p
  • Balanced Graphics Mode running at 4K/60 FPS
  • HDR 10 in any Graphics Mode
  • Ultra-Quality Style Graphics Settings
  • Cross-Gen BATTLEMODE support with XBox One
  • Variable Refresh Rate
  • Variable Rate Shading
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Xbox Series S

  • 120 FPS Graphics Mode running at 1080p
  • Balanced Graphics Mode running at 1440p/60 FPS
  • HDR 10 in any Graphics Mode
  • Cross-Gen BATTLEMODE support with XBox One
  • Variable Refresh Rate
  • Variable Rate Shading

*Ray Tracing Graphics Mode is not available on Xbox Series S

Playstation 5

  • Ray Tracing Graphics Mode running at 1800p/60 FPS
  • 120 FPS Graphics Mode running at 1584p
  • Balanced Graphics Mode running at 4K/60 FPS
  • HDR 10 in any Graphics Mode
  • Ultra-Quality Style Graphics Settings
  • Cross-Gen BATTLEMODE support with PlayStation 4
  • DualSense™ adaptive trigger support added for a new dimension to the Slayer’s iconic arsenal

Newly added settings for Playstation 5 DualSense adaptive triggers:

  • Enabling/disabling the adaptive triggers
  • Enabling/disabling the adaptive trigger resistance
  • Tuning with a slider the intensity of the adaptive trigger vibrations
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Playstation 5 DualSense adaptive trigger examples:

  • While charging the Ballista’s Destroyer Blade mod, the charge meter ticks can be felt as vibrations in the trigger
  • Firing the Combat Shotgun’s Full Auto mod, the trigger will kick back with each shot
  • Activating the Chaingun’s Energy Shield mod, makes the trigger harder to pull

Newly added settings for the Playstation 4 DualShock 4 and Playstation 5 DualSense controller speaker:

  • Enabling/disabling controller audio
  • Master volume for all controller speaker sound
  • Volume sliders for individual controller sound components: HUD Alerts, Weapon Feedback, and Voice-Over
  • HUD Alerts include sounds like: Blood Punch ready, Frag Grenade/Ice Bomb ready, low ammo, etc.
  • Weapon Feedback includes sounds like: Sticky Bomb recharge, Precision Bolt reloaded, Heat Blast charge ready, etc.
  • Voice-Over includes any sounds where characters are speaking to the Slayer through comms, such as Samuel, VEGA, and the Intern
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