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Insurgency: Sandstorm Patch 1.2 Update Brings New Map, Weapons, Bug Fixes and More

Publisher Focus Home Interactive has released a new patch 1.2 update for its multiplayer tactical first-person shooter video game Insurgency: Sandstorm. The latest patch according to the official patch notes brings a lot of bug fixes to the game. It also brings a new map called “Outskirts” which is playable in Firefight, Push, Checkpoint, Team Deathmatch, and Hardcore Checkpoint.

The latest Insurgency: Sandstorm Patch 1.2 also brings new Coop game mode called Hardcore Checkpoint that significantly reduces the Movement speed. In this mode enemies are harder, friendly teammate indicators only show when a teammate is nearby and when you die you will respawn with a Mosin bolt-action rifle and Makarov pistol.

Alongside the Patch 1.2 also brings two new weapons, several changes, and optimizations to the game.

Insurgency: Sandstorm Patch 1.2 Release Notes

NEW CONTENT

  • New map “Outskirts” playable in Firefight, Push, Checkpoint, Team Deathmatch and Hardcore Checkpoint.
  • New official Coop game mode Hardcore Checkpoint
    • Movement speed is significantly reduced. Enemies are harder. Friendly teammate indicators only show when a teammate is nearby. Objective indicators are hidden in the HUD.
    • If you die, you will respawn with a Mosin bolt-action rifle and Makarov pistol. You must resupply at a Supply Crate to get your Loadout.
    • There are only two Supply Crates. One will spawn on a random objective, the other will always spawn on the final objective. You can only resupply once on a Supply Crate. Small Ammo Boxes will give some ammunition for the weapons you are carrying.

New Weapons

  • M82A1 CQ anti-materiel sniper rifle for Security Marksman class.
  • M99 anti-materiel sniper rifle for Insurgent Marksman class.
  • M2HB .50 Cal mounted machine gun for Security vehicles.

New Cosmetics

  • Balaclava and neck gaiter Facewear cosmetics for Security faction.
  • New skull pattern for Insurgent balaclavas.
  • M90F camouflage for Security.
  • Cloth gloves for Insurgents.

NEW FEATURES

  • Class Loadouts can now be customized on the main menu through the Customize button.
  • Enabled voting to kick players on official matchmaking servers.
  • Overhauled community server browser to support favorites, showing empty and full servers, passworded servers, minimum and maximum player filtering, filter reset, search box and better sorting options.
  • Bots will now randomly select all of their loadouts, including weapon attachments.
  • Updates to the helicopter damage models:
    • The top and tail rotor can be destroyed with anti-materiel rifles.
    • Pilots, co-pilots and door gunners can be killed via normal weaponry or an anti-materiel rifle if behind a windscreen or metal plating.
  • Ammo Carrier vests and backpacks can now be customized with different colors and camouflages. See the “Equipment” slot in Appearance under the Customize menu.
  • Dust kickup particles now play when weapons are fired while prone on appropriate surfaces.
  • Added support for storing key bindings and various other settings that are system-agnostic in the Steam Cloud.
  • Local Play is now accessible if you’re offline and unable to sign into New World services.
  • Appearance menu improvements:
    • Different Ammo Carrier and Armor Loadout options can now be previewed on your character.
    • Your character can now be rotated.
  • Upgrade to Unreal Engine 4.22:
    • Upgrading to the latest version of Unreal Engine was a large task, however it was a necessary part of optimizing the console versions, and will enable greater performance and development possibilities in the future for all versions of Insurgency: Sandstorm including PC.

OPTIMIZATION

  • Implemented skeletal mesh merging to reduce CPU overhead of character animation.
  • Implemented UE4 4.22 animation budget allocator to reduce CPU overhead of character animation.
  • Disabled tessellation by default due to a higher than intended GPU cost, it may still be manually enabled.
  • Optimized particle overdraw by implementing particle cutout textures.
  • Fixed certain UI elements incorrectly performing tick logic after being closed.
  • Optimized update frequency of world soundscape actors.
  • Optimized logic, physics, and animation performance impact of helicopter air support.
  • Reduced concurrent particle impact effect limits.

BUG FIXES

  • Doors should no longer desync for those joining a server where their client loads a map before the server does during a map change.
  • Fixed an issue where a blue box could be seen while Aiming Down Sights under certain circumstances.
  • Fixed a visual issue causing character models to appear to sink into the ground.
  • Speculative fix due to world time inaccuracy causing stuttery movement on dedicated servers that have long up-times.
  • Fixed an issue with antialiasing that was causing translucent geometry to jitter.
  • Fixed an issue where the Jet flyover and gun audio was not always playing properly for all players on the server.
  • Fixed an issue with non-scoped weapons and sights clipping while up against a wall.

Insurgency: Sandstorm currently available on PC, PS4, Xbox One.

Rizwan Ahmad

Rizwan is an avid mobile geek and a gaming lover. He loves to keep a tab on new tech and loves to share the latest tech news and reviews on Smartphones, Gadgets, Apps, and more.

This post was last modified on 2nd July 2020 11:29 pm

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