The free next-gen update 6 for DOOM Eternal has been released and it’s now live for Xbox Series X/S, and PlayStation 5. The free update 6 for DOOM Eternal according to the official patch notes brings three new graphic modes for Xbox Series X (including ray tracing & 4k at 60 FPS), and two new graphic modes for Xbox Series S.
DOOM Eternal update 6 further brings Taras Nabad Master Level, bug fixes, and a free new shiny Ballista weapon skin: Raytracer. The free update also adds a new BATTLEMODE area: Corrosion.
Update 6 also features a host of BATTLEMODE improvements, enhancing DOOM Eternal’s multiplayer mode with multiple optimizations, bug fixes, and a whole host of balance changes.
Doom Eternal Free Next-Gen Update 6 Patch Notes
You can check out the full list of changes included in the latest next-gen free Doom Eternal update 6 below.
Xbox Series X
Ray Tracing Graphics Mode running at 1800p/60 FPS
120 FPS Graphics Mode running at 1800p
Balanced Graphics Mode running at 4K/60 FPS
HDR 10 in any Graphics Mode
Ultra-Quality Style Graphics Settings
Cross-Gen BATTLEMODE support with XBox One
Variable Refresh Rate
Variable Rate Shading
Xbox Series S
120 FPS Graphics Mode running at 1080p
Balanced Graphics Mode running at 1440p/60 FPS
HDR 10 in any Graphics Mode
Cross-Gen BATTLEMODE support with XBox One
Variable Refresh Rate
Variable Rate Shading
*Ray Tracing Graphics Mode is not available on Xbox Series S
Playstation 5
Ray Tracing Graphics Mode running at 1800p/60 FPS
120 FPS Graphics Mode running at 1584p
Balanced Graphics Mode running at 4K/60 FPS
HDR 10 in any Graphics Mode
Ultra-Quality Style Graphics Settings
Cross-Gen BATTLEMODE support with PlayStation 4
DualSense™ adaptive trigger support added for a new dimension to the Slayer’s iconic arsenal
Newly added settings for Playstation 5 DualSense adaptive triggers:
Enabling/disabling the adaptive triggers
Enabling/disabling the adaptive trigger resistance
Tuning with a slider the intensity of the adaptive trigger vibrations
Playstation 5 DualSense adaptive trigger examples:
While charging the Ballista’s Destroyer Blade mod, the charge meter ticks can be felt as vibrations in the trigger
Firing the Combat Shotgun’s Full Auto mod, the trigger will kick back with each shot
Activating the Chaingun’s Energy Shield mod, makes the trigger harder to pull
Newly added settings for the Playstation 4 DualShock 4 and Playstation 5 DualSense controller speaker:
Enabling/disabling controller audio
Master volume for all controller speaker sound
Volume sliders for individual controller sound components: HUD Alerts, Weapon Feedback, and Voice-Over
HUD Alerts include sounds like: Blood Punch ready, Frag Grenade/Ice Bomb ready, low ammo, etc.
Weapon Feedback includes sounds like: Sticky Bomb recharge, Precision Bolt reloaded, Heat Blast charge ready, etc.
Voice-Over includes any sounds where characters are speaking to the Slayer through comms, such as Samuel, VEGA, and the Intern
This post was last modified on 30th June 2021 10:43 am